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Steaming About DRM

By Ed Foster, Section Columns
Posted on Tue Jan 04, 2005 at 12:14:24 AM PDT

Remember back when siblings could share their Christmas presents? Those were the good old days, all right, before Digital Rights Management came along.


Over the holidays one long-time reader bought the retail version of the hit game Half-Life 2 for his eight-year-old son. "Half-Life is a PC-based first-person shooter game, you against the monsters and bad guys in the programming," the reader wrote. "There is a bonus on-line multiplayer mode called CounterStrike which my youngest son has no interest in playing. In fact, his computer didn't have Internet access. So we try to install the game and discover that, even to play against the computer, you have to have an Internet connection to get this thing called Steam."

Steam is the online game network for Valve Software, developers of Half-Life 2, but it also serves as the activation mechanism for the software. To install the game on his son's computer, the reader would have to set up an Internet connection for the machine. "So over Christmas week I start running a cable to his room," the reader wrote. "In the meantime, my youngest son asks his older brother if he can play the game on his machine, and his brother says yes. Now, my older son has played CounterStrike and already has a Steam account. It seems the Half-Life 2 install sees this and applies the new game to this account."

Once the reader had the eight-year-old's computer hooked up to the Internet, he once again tried to install the game. "As soon as we sign on, it says this is someone else's game," the reader says. "I contact Steam and get an e-mail telling me that the CD key was already assigned to another user. Er....duh! I had told them that in my e-mail to them explaining how the existing Steam account hijacked the install and, at least from the point when the kid started asking questions about 'accounts,' I never saw anything telling me that he would never be able to play the game I just bought him if he ever played it on another computer. Steam technical support keeps sending the same auto reply and refuses to address the issue with a human response."

The whole situation leaves the reader with a number of concerns. "If one doesn't want to play online, why is the game requiring that one 'check with Valve' to make sure it's OK for you to play it?" he wrote. "How is an eight-year-old kid supposed to know and understand these limitations -- is he supposed to read the Steam EULA? And there seems to be no way to undo an install mistake. If a kid bungles an install, as in the case of using an existing user's Steam info, the CD key is gone forever."

Mostly, though, the reader wonders if it is the intent of Valve's DRM to restrict even family members from sharing a program. "Is Half-Life 2 the first 'user-limited' software?" he wrote. "I buy a book, my son can read it. I buy a movie and my son can watch it on his TV after I watch it on my TV. I buy software, and I can't let another family member use it?"

Of course, I don't know what Valve's intentions are either. I do know, though, that at the same time the reader was vainly trying to get help from Valve that the company was announcing it had just killed another 30,000 Steam accounts it believed were trying to illegally gain access to Valve games. And I can't help but wonder if one of those 30,000 was an eight-year-old boy who made the mistake of installing his new game on his brother's computer.

--------------------

Post your comments about this column below or write me directly at Foster@gripe2ed.com. To receive this column every week in my free e-mail newsletter, please go to my subscription page and follow the instructions to opt-in for the EdFoster mailing list.

< Live Gripes | Is Microsoft Violating the Gator EULA? >


Display: Sort:
Steaming About DRM | 80 comments (80 topical) | Post A Comment
Who's more to blame?[ Reply to This ] (none / 0) (#1)
by wantobe on Tue Jan 04, 2005 at 03:12:40 AM PDT

Half Life 2 isn't the only high-end game with user restrictions, though insisting that you have internet access to use a game only on your local computer seems a little heavy handed. Did the requirements on the box state that an online account was a necessity? I do know that the original Half Life was very popular and a lot of people were using unauthorized copies. You could load it on any computer if you didn't want to play online, but then people were coming up with ways to generate fake authorization codes so they could play it online, and causing people with real codes problems.

Steam should make an option available to unregister the game from one computer and register it to another, though. That seems like it would be fair, and not too hard to accomplish. But I don't consider restricting installation to one computer at a time to be unfair.

Still, I have little sympathy for a father who would allow an 8 year old unsupervised access to such a violent and bloody game. It's rated "M" for mature, right? Is the son supposed to read the EULA? Maybe not, but I think it's reasonable to expect a parent to read it. Plus, once they knew there would be an online check during installation, didn't it seem obvious installing the game on another computer would cause problems?


Rob Miles
--
There are 10 kinds of people in the world; those who understand binary and those who don't.
[ Reply to This ]



Ratings are for parents buying the game[ Parent | Reply to This ] (none / 0) (#32)
by Anonymous User on Wed Jan 05, 2005 at 07:10:08 AM PDT

The father already decided that the game was ok for HIS children. The ratings are not setup to PREVENT anyone from PLAYING the game. Geez, another case of blaming the victim.

[ Parent | Reply to This ]


Where did it say...[ Parent | Reply to This ] (none / 0) (#52)
by Anonymous User on Thu Jan 06, 2005 at 12:44:11 PM PDT

... that the kid was playing the game unsupervised? Besides, I'd let my kids play a game like that single-player, or local LAN with family and friends, but never onn the interst with the collections of whackos out there on the net...

[ Parent | Reply to This ]


444[ Parent | Reply to This ] (none / 0) (#133)
by Anonymous User on Tue Aug 12, 2008 at 07:04:58 AM PDT

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[ Parent | Reply to This ]


An easy workaround...[ Reply to This ] (none / 0) (#2)
by Anonymous User on Tue Jan 04, 2005 at 06:30:21 AM PDT

Uninstall HL2 and Steam from the machine you're having problems with, then reinstall HL2 using the account details that it's already registered to (being sure to disconnect from Steam on the other machine first). Install all the patches, etc., and make sure you tick the "offline mode" button on the Steam login window. Disconnect the machine from the internets, and you're good to go. (You can install it on as many machines as you like, so long as you use the registered account details. Be careful not to log in to Steam simultaneously on more than one machine, though!)

Failing that, download a cracked copy of the game that bypasses all the Steam nonsense. :)

(It does state quite clearly on the packaging that an internet connection is required to play the game -- always read the small print!)

[ Reply to This ]


Hate to admit it[ Parent | Reply to This ] (none / 0) (#4)
by Anonymous User on Tue Jan 04, 2005 at 06:37:37 AM PDT

While I generally don't like to hear about people using cracked software this sounds like an instance where it is somewhere between warrented and necessary.

[ Parent | Reply to This ]


That game has serious security problems.[ Parent | Reply to This ] (none / 0) (#11)
by Anonymous User on Tue Jan 04, 2005 at 10:11:59 AM PDT

My son bought that game, the box had been opened at Target. He found he couldn't use it since the code had already been assigned to someone else, and couldn't return it since it was opened.  

We looked and they had *all* been opened at Target!

This company has serious security problems, and people are solving them by opening the box and writing down the code off the package at retailers.

They should solve these problems. The company's security problems shouldn't become their customer's problems.  In this case I have to agree. Just get a code anywhere you can and play the game you bought and paid for.  Ridiculous.

[ Parent | Reply to This ]



Cancel Charge[ Parent | Reply to This ] (none / 0) (#13)
by Anonymous User on Tue Jan 04, 2005 at 10:47:16 AM PDT

If you purchased the opened software at Target by credit card, send your credit card company the information that the software you purchased had been opened and could not be installed and that the retailer would not take it back, and that you want the charge removed from your account.

[ Parent | Reply to This ]


Target[ Parent | Reply to This ] (none / 0) (#59)
by Kaosian on Fri Jan 07, 2005 at 12:31:11 PM PDT

Its not the first time they have done that. It sound like someone may have done that /c they had the same problem. Of course push the issue of not agreeing with EULA and that they have to refund the money.

[ Parent | Reply to This ]


What about...[ Reply to This ] (none / 0) (#3)
by Anonymous User on Tue Jan 04, 2005 at 06:32:43 AM PDT

If you upgrade your computer. Is your game now worthless? Or what if you drop your Stream account because you don't use it, and then upgrade your computer. A little while later you decide you want to play Half-Life 2...a game you own! From what I am reading it will not install because the CD key has already been used and you cannot get the company to help you. While I consider this a problem from a company that evidentally doesn't want repeat business and I don't want to seem a prude I must agree with Rob Miles. What is an 8 year old doing playing Half-Life 2?

[ Reply to This ]


not quite[ Parent | Reply to This ] (none / 0) (#5)
by Jeff Foster on Tue Jan 04, 2005 at 06:50:01 AM PDT

If you upgrade your computer. Is your game now worthless? Or what if you drop your Stream account because you don't use it, and then upgrade your computer.

You are assuming steam is like other activation schemes when it is not. Steam is built to be portable. It dosen't tie itself to hardware as XP does, it just requires you log in every time you play. Upgrading your hardware would have no effect on ones ability to play Half-Life 2.

[ Parent | Reply to This ]



Pirates should get most of the blame[ Reply to This ] (none / 0) (#6)
by Anonymous User on Tue Jan 04, 2005 at 07:02:39 AM PDT

Months before Half Life 2 was completed, the program code was stolen. It's got to be tough for the developer to invest the $$$ plus the time and effort and then have your work ripped off before seeing a dime.
It's happening more and more with games, movies, etc.


[ Reply to This ]


Steam was already in the works before the incident[ Parent | Reply to This ] (none / 0) (#7)
by Anonymous User on Tue Jan 04, 2005 at 09:01:27 AM PDT

Steam (and the "one login at a time") was already in effect before the theft at Valve. P.S. Here's one more person, who having played through the game, would say this is most definitely NOT a game for an 8 year old.

[ Parent | Reply to This ]


Lazy security should also be blamed[ Parent | Reply to This ] (none / 0) (#63)
by Anonymous User on Fri Jan 07, 2005 at 11:24:21 PM PDT

"Months before Half Life 2 was completed, the program code was stolen. It's got to be tough for the developer to invest the $$$ plus the time and effort and then have your work ripped off before seeing a dime.
It's happening more and more with games, movies, etc."

I expect any software manufacturer, whether it's a lone-developer making extra money...or a commercial team, to be able to protect their software against piracy WITHOUT punishing the paying customers.

And I would NEVER purchase any software that charged full-price -software- costs to each user account.  If they charged ONCE for the software, then a smaller amount for each additional account, I would have no problem (as long as that info was included on the box).

[ Parent | Reply to This ]



Couple of points.[ Reply to This ] (none / 0) (#8)
by ethiksgradient on Tue Jan 04, 2005 at 09:26:14 AM PDT

Firstly, the UK boxed version of HL2 (which I have before me) is rated 15. In the UK, supplying this game to anyone under that age is an offence.

This is not a game that is suitable for an 8 year old.

Secondly, the box quite clearly states that an internet connection is required. The practical reality is that an Internet connection is required for the first time you play, and as long as you allow Steam to start up in offline mode, you can play without connecting to the Internet; plus, you can install the game without being connected to the Internet.

Thirdly, Steam doesn't "apply" your Steam account to new products without asking. I had the Half-Life:Generations boxed set registered to my Steam account, and when I installed HL2, Steam quite explicitly asked me if I wanted to create a new account or add HL2 to my existing account.

This story is half-hearsay, half-inaccurate, and wholly misrepresentative of Steam.

[ Reply to This ]



Same Point That I Wanted To Make![ Parent | Reply to This ] (none / 0) (#17)
by mty on Tue Jan 04, 2005 at 11:02:22 AM PDT

Can someone please tell me why you would buy an 8 year old child Half-Life 2 as a game ? I would buy this for a teenager but not an 8 year old. Have parenting skills gone out the window ??

[ Parent | Reply to This ]


It is the parents decision,[ Parent | Reply to This ] (none / 0) (#37)
by Anonymous User on Wed Jan 05, 2005 at 01:36:51 PM PDT

Get over the 8 year old thing, it is not a big deal and entirely up to the parent. My girlfriends 7 & 9 year old boys have both completed GTA San Andreas and while I wouldn't let my kids play that game, it is her decision to let her children.

[ Parent | Reply to This ]


Bad decisions[ Parent | Reply to This ] (none / 0) (#44)
by wantobe on Thu Jan 06, 2005 at 02:23:20 AM PDT

No one is saying that it isn't the parents' decision to make if they want to let their 7, 8 or 9 year old children play inappropriatly violent video games. It's just really stupid.
Rob Miles
--
There are 10 kinds of people in the world; those who understand binary and those who don't.
[ Parent | Reply to This ]


Only in...[ Parent | Reply to This ] (none / 0) (#51)
by Anonymous User on Thu Jan 06, 2005 at 12:42:23 PM PDT

Your opinion Rob, frankly it doesn't matter whether the player is 8 or 80, the whole activation thing is a load of crap anyway. Quit hiding behind the "8 year olds shouldn't play" garbage. There is no defense for this DRM-crap. I say go download the crack from the net and don't worry about it. You paid for the game, nothing to feel guitly about using the crack to play it the way you want...

[ Parent | Reply to This ]


HL and Steam[ Parent | Reply to This ] (none / 0) (#27)
by Anonymous User on Tue Jan 04, 2005 at 04:22:14 PM PDT

Notwithstanding all of the hyperbole on both sides, you should always be able to unregisterd a user or game from the parent server and then reregister it. Since the built in serial number would only allow one game of that number to be played at a time, this should be easy.

[ Parent | Reply to This ]


Obviously Haven't Learned from EA[ Reply to This ] (none / 0) (#9)
by Anonymous User on Tue Jan 04, 2005 at 09:26:49 AM PDT

Obviously, the publisher hasn't learned the success of Electronics Arts corporate mandate to treat it's customers with respect and trust. That's one of the reasons why SIMS has become the all time PC consumer software game of the century.

[ Reply to This ]


EA[ Parent | Reply to This ] (none / 0) (#10)
by Jeff Foster on Tue Jan 04, 2005 at 09:47:45 AM PDT

You've never called EA customer service have you?

[ Parent | Reply to This ]


EA is a disgrace to the Gaming Community[ Parent | Reply to This ] (none / 0) (#23)
by Anonymous User on Tue Jan 04, 2005 at 02:24:51 PM PDT

EA does not in any way care for their customers. A perfect example of this is a game they purchades the rights to, Earth and Beyond, which was a pay-to-play MMO set in a futuristic space environment. Despite a loyal fanbase and relatively low maintenance costs, EA opted to shut the game down by announcing the "Sunset," and warning players that the game would die in setpember, '04. I played this game, and continued to recieve credit charges months after the game no longer existed to be played. EA does not make revolutionary games, and from my experiences with EA products should stick to those sports clones, as they have a history of buying out successful yet smaller game companies and releasing TERRIBLE sequels (Command and Conquor, and yes, Sims [originally a MAXIS series]). May I add that Sims2 is not a godsend for it's time, and I was rather unimpressed. This game is not intended to satisfy the consumer, but will follow the EA trend of releasing sub-par expansion packs that add a new splash screen, music, and three or four new items for you to play with.

[ Parent | Reply to This ]


Solution is SIMPLE!![ Reply to This ] (none / 0) (#12)
by Anonymous User on Tue Jan 04, 2005 at 10:12:37 AM PDT

It's simple: DON'T BUY SOFTWARE from companies that use heavy-handed DRM schemes. If using these schemes cost them sales, they'd STOP!

[ Reply to This ]


Again, I hate people like this.[ Parent | Reply to This ] (none / 0) (#25)
by Anonymous User on Tue Jan 04, 2005 at 02:45:02 PM PDT

Valve doesn't care about people like this, and they don't do it so that only one person can use the same copy of a game. It is true that online play will be unavailable to all but one user, but I have also suggested signing in under Offline mode so that the 8-year old can play a single-player game. Valve put this measure in to help prevent Piracy, and I respect them for it.

I also laugh at anyone who buys the retail version of Half-LifeČ, as the publisher (Vivendi) has treated their consumers poorly. Buy the game direct from Valve through the Steam network, you don't have to leave your chair to do it.

[ Parent | Reply to This ]


Re;[ Parent | Reply to This ] (none / 0) (#104)
by Anonymous User on Sun Mar 09, 2008 at 07:46:31 AM PDT

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[ Parent | Reply to This ]


Draconian![ Reply to This ] (none / 0) (#14)
by wawadave on Tue Jan 04, 2005 at 10:57:26 AM PDT

This is truly drm gone over the deep corporate end! Yes piracy is real nd costs! But draconian drm,s cost even more! and weather or not the kid is 8 or 18 is irrelevant! Start another gripe on parenting and improper games!!!! This is about corporate profit mongering tactics that are truly oppressing! To stoop to this type of shysterisum is appalling(We the sheeple) to have a government even pass laws that allow this show how and what really controls the US of A!! The sheeple are a resource to be bilked milked and fleeced! And any that stand up against them will be brought down by the true augmentated might of the corporate machine!!! The terrible might of DRM will rear its ugly head! Freedom and freedom of speech are long since a myth of the times before he abominable corporations ground all under there GREED!!
RFID Tags Spyware!
[ Reply to This ]


How to explain to kids?[ Reply to This ] (none / 0) (#15)
by Anonymous User on Tue Jan 04, 2005 at 10:58:51 AM PDT

How do you explain this stuff to your kids?  My boys saved for several months to buy a specific game, but when they brought it home and we started looking at the installation instructions I find that it will only install if you also accept the installation of an application which is clearly spyware.

We don't install spyware on our PC, so that means the game can't install.  "Why Dad?  Why is there spyware in the game?  Why do companies put spyware on their disks?  Why can't we remove the spyware?"

Anyone have any good answers for these questions?  I don't.

sPh

[ Reply to This ]



Spyware[ Parent | Reply to This ] (none / 0) (#16)
by Jeff Foster on Tue Jan 04, 2005 at 11:01:59 AM PDT

Out of curiosity, what game?

[ Parent | Reply to This ]


Don't forget games which need admin![ Parent | Reply to This ] (none / 0) (#33)
by sconeu on Wed Jan 05, 2005 at 08:36:58 AM PDT

My teenage kids' computers are set up so that I have admin, and my kids are ordinary users.  That way, I don't have to worry as much about spyware, viruses, etc. on those machines (yes, I do have AV and anti-spyware installed).

I bought one of them "The Sims", and it won't run.  Why?  Because it needs admin.  WHY THE HECK DOES A GAME NEED ADMIN?????

My guess is sloppy coding.  It probably writes to HKLM or the program directory.

Even worse is "Mavis Beacon Teaches Typing".  It has the same requirement.  Will someone please explain to me why a typing tutor program should require administrative privilege?

--
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the United States of America.
[ Parent | Reply to This ]



Admin rights[ Parent | Reply to This ] (none / 0) (#41)
by Anonymous User on Wed Jan 05, 2005 at 05:39:26 PM PDT

It's required to ensure that every program component can be installed properly. Anything less than Admin rights rns the risk of having the program partially installed and non-functional. This isn't an application issue or sloppy coding, it's an MS design "feature" that lets you restrict who can and cannot install software. The upshot is that without admin rights, you've got a way to control what does and doesn't get installed...

[ Parent | Reply to This ]


Poor coding[ Parent | Reply to This ] (none / 0) (#43)
by tscoff on Wed Jan 05, 2005 at 06:58:46 PM PDT

I've run into many programs that won't run if you install them while logged in as an Administrator and then try to run them while logged in without Administrative privs.

[ Parent | Reply to This ]


Installation is irrelevant[ Parent | Reply to This ] (none / 0) (#49)
by sconeu on Thu Jan 06, 2005 at 08:00:43 AM PDT

The point is that you run as admin to do the install, and it should run fine as an ordinary user after that.

I have no problem with software requiring admin for install.

I just want to know why -- once it's been installed -- a typing tutor program *requires* administrative access.  There is ZERO need for that, except for sloppy coding practices on the part of Broderbund/TLC.

--
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the United States of America.
[ Parent | Reply to This ]



explain it to kids[ Parent | Reply to This ] (none / 0) (#53)
by Anonymous User on Thu Jan 06, 2005 at 04:23:26 PM PDT

Probably the same way you explain it to kids when they play the game and ask "Daddy, why did that man's head explode?"

[ Parent | Reply to This ]


Who is at fault when you don't read the box?[ Reply to This ] (none / 0) (#18)
by Anonymous User on Tue Jan 04, 2005 at 11:03:11 AM PDT

All of this could have been solved if the guy had read the system requirements, which state that an Internet connection is required. Of course, had he done that, he probably would have also noticed that Half-Life 2 is rated M (mature), and is in no way appropriate for an eight-year-old. In a way, Valve helped compensate for this man's irresponsible parenting. Would this guy let the eight-year-old watch Reservoir Dogs or Natural Born Killers? Half-Life 2 is a shooter designed for adult players and mature teens, not kids. (Of course, Steam's DRM restrictions are unreasonable in many ways. But that doesn't obviate the fact that parents need to know that many games are designed for adults -- just as many movies, TV shows, and books are, despite the popularity of all of those media with kids.)

[ Reply to This ]


DRM's and EULA's[ Reply to This ] (none / 0) (#19)
by Anonymous User on Tue Jan 04, 2005 at 11:14:24 AM PDT

I've seen only one post that came close to addressing the root of the problem. The government has chosen to protect the corporation (and their money) from the people rather than the other way around. When major corporations with millions of lobbying dollars come calling with some problem, real or percieved, government agencies fall all over themselves to 'fix' the problem. When real people shelling out their hard-earned dollars have a problem, government agencies figure they must be doing something wrong. Quite frankly, until these bums are all given the heave-ho, that won't change.

[ Reply to This ]


DRM gone amok[ Reply to This ] (none / 0) (#20)
by ChipMicro on Tue Jan 04, 2005 at 11:45:32 AM PDT

Three things: 1) DRM initiatives restrict artists as well. I cannot make copies on a commercially-available non-PC CD burner of songs from the CD that I COMPOSED AND RECORDED. I can get it done on a PC with a little work, but the point is that I'm the artist! If I want to give away a song to someone, why restrict me in that manner just because kids are realizing that because the average CD contains one or two good songs and 6-8 sucky fillers they can have good music without the hassle and otic pain?! 2) What store sold an 'M' game to an 8-year old?! I need to know, because I have one of those, as well as a ciouple a little bit older, and I need to know whose phone number to give to a lawyer in preparation for when they sell one to mine, who'd be in even more trouble than the store if they tried to buy it in the first place. Any REPUTABLE store will stick a check ID flag on any game like that it sells, so when they ring it up the clerk can process it like they do liquor and cigs (Pops, you're not off the hook, though I'm not going to do the 'bad-dad' bashing because there're always two sides to every story, but you need to know that turning your 8-year old loose in the store without your supervision of purchases tells them you don't care about them in the least - watch that when they're older). 3) If as a company you assume that everyone's a pirate, then you see pirates everywhere. When you have as a core value that most people are honest and well-meaning most of the time, then it helps you deal honestly with people. Besides that, if you made a separate 'cheats and enhancements only' pack that you draconianly used DRM on, you'd protect the 'goodies' and still protect the integrity of the basic game. Anyone who's ever gamed knows that if your basic game is super, people will spend incessantly on it for add-ons, but if your game is so-so and needs widely-available cheats etc. to make it pallatable, then you're going to have trouble with piracy. Think how many people bought Doom strategy manuals for a game that close to everyone got for low or no cost.

[ Reply to This ]


2) What store sold an 'M' game to an 8-year old?![ Parent | Reply to This ] (none / 0) (#60)
by Kaosian on Fri Jan 07, 2005 at 12:44:11 PM PDT

Those ratings aren't like the movie ratings. Its not ment to limit who you can sell something to

The Entertainment Software Rating Board (ESRB) ratings are designed to provide information about video and computer game content, so you can make informed purchase decisions. ESRB ratings have two parts: rating symbols suggest age appropriateness for the game, and content descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern.

To take full advantage of the ESRB rating system, it's important to check both the rating symbol (on the front of the game box) and the content descriptors (on the back of the game box).

The ESRB rating system is designed to give parents the information they need to evaluate a computer or video game before making a purchasing decision. The ratings are not meant to recommend which games consumers should buy or rent or to serve as the only basis for choosing a product. Rather, parents s hould use the ESRB ratings in conjunction with their own tastes and standards and their individual knowledge about what's best for their kids.

ESRB recommends that parents learn about games before making a purchasing decision. Game reviews printed in newspapers and publisher web sites can be excellent sources of information. To search for games that are appropriate based on age categories and content, use our online ratings search feature.

ESRB also urges parents to talk with their children about their favorite games. Playing the games with your children helps stimulate those discussions, and playing games as a family can also be a fun way to spend time together.

http://www.esrb.org/esrbratings_guide.asp

[ Parent | Reply to This ]



Only hurting their honest customers[ Reply to This ] (none / 0) (#21)
by Anonymous User on Tue Jan 04, 2005 at 12:43:57 PM PDT

We all know, that downloading/cracking isn't right. But does it really justify companies treating their customers like thieves?
Once you installed and activated your Steam account Valve can tell you when and where to play the game. I know they are not doing that (yet) but just the thought gives me the creeps. I guess so far you can put games for well over $100 on one account (all the games Valve sells). One mistake like entering a invalid CD-Key disables your whole account. Valve stealing your property? You don't even have to enter that CD-Key yourself. Accounts can get hijacked. Come on even Valves own computers got hacked at least once. I know I am not going to buy any game that uses Steam.

About you people stating that "Internet connection required" is printed on the box. There are crippled "internet connections" out there that force you to use a proxy. Or that only allow outgoing traffic on port 80. It doesn't say something like "Internet connection which allows outgoing traffic on ports 27000-27500 TCP/IP" on the box. Not everyone lives in the US,EU or any other 1st world country with 1+Mbit/s connections.
Heck, even a lot of Dorms force you to use proxies.

Someone who never really cared about steam and just bought HL2 because they heard it was a nice game might install it create a account and deinstall everything after they played the game through. 1 year later they want to play it again forgot their old account data and try to set up a new account. Doesn't work... Oh well.

I hope other game developers don't come up with something like steam as it only hurts customers. Half Life 2 was available on filesharing networks hours after it got released. It just doesn't stop piracy. If one day Steam like applications are required to play games I might just start playing board games again. They are fun too :)

[ Reply to This ]



Please, think of the kittens.[ Parent | Reply to This ] (none / 0) (#26)
by Anonymous User on Tue Jan 04, 2005 at 03:08:20 PM PDT

Every time you reply, thinking that you know everything, god kills a kitten.

Please, think of the kittens.

As a Valve customer, I know well enough that I will not only need an internet connection to play, but I might want to find out what else I need to have or do.

EVERYTHING has an EULA, or an End User Liscense Agreement. This text document tells you everything you need to know, what'll happen if you do it wrong, or what to do if you uninstall it.

The beauty of Steam is that it allows you access to any game you've purchased, ANYWHERE. You can sign on in your bedroom one day, and sign on using a computer anywhere in the world, even if you've never used that computer before, without ever needing a CD to play. If you forget your account name, you're lost anyways. This is always the case, it is not unique to Steam or even Games, period.

This entire article is complete trash as it is someone who did not read the EULA. Valve has included all of the wanted details, for this reason. You can complain all you want, but Valve is not obligated to even send you back an automated message, simply because they stated this in the EULA. Valve can pop up a little steam window on your computer that states "God hates you, your kid(s) are ugly, your wife is fat no matter what she wears, and maybe your dog will get hit by my company car" simply because you clicked "I Agree" without reading the EULA.

You can complain because the message was offensive, but it doesn't actually matter. You agreed to let Valve do it.

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Wow anyone heard of research?[ Reply to This ] (none / 0) (#22)
by Anonymous User on Tue Jan 04, 2005 at 02:21:09 PM PDT

A.The game/EULA isn't intended for an 8 year old to read/play. B.If you manage to install it wrong then well to put in simply your "special". Even if you do somehow manage it Steam will fix it. C.As for this stroke of genius "can't help but wonder if one of those 30,000 was an eight-year-old boy who made the mistake of installing his new game on his brother's computer" I have Steam and Half-Life 2 installed on more than one computer as I type this and nothing is going to happen at all because I read the EULA and its allowed. Valve has done their research on your so called "8 year olds" and they are actully hackers or people who have downloaded the game. On the steampowered forums youll see what Im talking about. D.If you weren't so busy complaining and not thinking you might have noticed that Steam has an OFFLINE MODE. I'm pretty sure I covered all the things you seem to be uninformed about. Next time perhaps research or something before assuming Valve is the devil in developer form.

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And this is the reason Gamers will rule the world.[ Reply to This ] (none / 0) (#24)
by Anonymous User on Tue Jan 04, 2005 at 02:38:04 PM PDT

If it were not for people like this, I'd never have anything to yell at. Easy Workaround: Use the same Steam account to play your games while Offline. I'm a loyal Valve customer, and you're a poorly informed writer. The Steam network was implimented as a better way to recieve new games, game updates, find your friends playing online, or host League events (in addition to being a way to bypass the dirty french corporation Vivendi, with whom Valve has been locked in numerous legal battles since shortly after Half-Lifeč). It also requires that the customer validate an authentic, legal copy of a game online as an anti-piracy measure. Among those 30,000 accounts banned were cheaters, "hackers" (people who cheat using third-party applications to enhance one's skill, which is also against the EULA you didn't read), and players who downloaded a highly-illegal pirated version of the game for free, which no Valve Loyalist supports. I'm happy to see them go. All you need to do to get your 8-year old saving humanity is sign on under the other working account, only in Offline mode. This is legal. Everything comes down to security measures Valve has taken against Piracy, and all you need to do next time is go to the steampowered forums. Before, we gamers laughed at things like this in secret. Now that people are whining about Valve, a corporation far superior in terms of customer relations, we can laugh at you in front of everybody. Please, look further into it next time.

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Steamed[ Parent | Reply to This ] (none / 0) (#40)
by Anonymous User on Wed Jan 05, 2005 at 05:21:11 PM PDT

The EULA you cant see until after you have opened the box and can now no logger return it without a major hassle, if at all! Valve has lost my buisness. I have purchased(not stole) Half Life, counter Strike, all versions of doom and Quake, and Unreal. But I will buy no more Valve products!

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Steam Off-line Doesn't Work[ Reply to This ] (none / 0) (#28)
by mrwadt on Tue Jan 04, 2005 at 04:55:12 PM PDT

Ed - Your comment and report on the absurd Steam/Half-Life 2 installation fiasco could not have been more timely. I bought myself (a 50-year-old married geek) the game some weeks before Christmas, blithely thinking I could just install it on my desktop PC and play it (as I have done for about, oh, 25 years now, with computer games).

There is almost no documentation on installation included with the game, so after running through the 5 CDs that came in the box, I thought I must be good to go. Wrong.The first thing it does when I try to run the game is connect to the Steam server. Then follows an incredibly arcane update and validation process that took over three hours on my 56K dial-in connection. Once I got through that, and entered my license number, the damned thing then wanted to update the actual game. I went to bed at that point and the next day spent another two hours while it did that. Finally, I got to play the game, which while a good one, is hardly worth the number of hours just to install it. With every other game, I just grab the multi-megabyte patch or update file while at work (on a high-speed connection) and install it when I get home. No option to do this with Steam.

Steam's web site has instructions for an "off-line" mode, but this requires that you go through the arduous online nonsense FIRST and THEN turn off the Internet connection piece. What's more, off-line mode DOESN'T work. Even now, a month later, when I go to play the game, if my dial-up connection is not active, the game will not load. So I have to connect to my ISP, boot the silly game, Alt-Tab back to the desktop, kill the dial-up connection, and then can indeed play off line. If I forget this, my single home phone line stays tied up the entire time I am shooting aliens.

About the only bright side to this Byzantine nonsense is that I can indeed install the game on multiple PCs, and using one Steam account login, play on all those boxes legally.This does me very little good, however, as I must still carry around a flash drive or CD with my saved game files on it, as the intrusive Steam server has no provision to remember where I am in the game.

DRM gone nuts, I say, and I can't believe you haven't heard more complaints about this.

Thanks for your great column all these years.
===================================================
Tony Townsend, Chief Technology Analyst, Computing Support Services
University of Virginia
mrwadt@gmail.com

[ Reply to This ]


8 year olds cannot enter into contracts![ Parent | Reply to This ] (none / 0) (#29)
by Anonymous User on Tue Jan 04, 2005 at 05:44:26 PM PDT

8 year olds cannot enter into contracts!

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8 year olds cannot enter into contracts![ Parent | Reply to This ] (none / 0) (#30)
by Anonymous User on Wed Jan 05, 2005 at 04:01:47 AM PDT

This was the first thing that crossed my mind in reading this thread.... Has anyone tested the legalities of EULAs related to minors agreeing to them?

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8 year olds cannot enter into contracts![ Parent | Reply to This ] (none / 0) (#31)
by Anonymous User on Wed Jan 05, 2005 at 04:23:24 AM PDT

People have not tested the legality of EULAs and if they were legal. In the event they were legal they would still be illegal with a minor.

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Wouldn't work[ Parent | Reply to This ] (none / 0) (#45)
by wantobe on Thu Jan 06, 2005 at 02:29:13 AM PDT

The game is rated "M" and Valve can reasonably expect that the store did not sell the game to a minor. If the parent bought the game, Valve can reasonably expect the parent to be the one to accept the EULA. If the parent didn't read the EULA because he was neglectful in letting the 8-year old install the game without proper supervision, that's the parent's problem, not Valve's.

I'm not claiming the EULA is legal, just that the "8-year olds can't enter an agreement" argument won't wash. Valve did not knowingly enter into an agreement with the kid.

Rob Miles
--
There are 10 kinds of people in the world; those who understand binary and those who don't.
[ Parent | Reply to This ]



No internet[ Parent | Reply to This ] (none / 0) (#35)
by Anonymous User on Wed Jan 05, 2005 at 12:15:53 PM PDT

My home computer is completely safe from spam, spyware, etc. because it is not connected to the internet. In fact, I don't even have a phone line, I use my cheap cell phone and it only has telephone features (I can make and receive phone calls). How can I play games such as this?

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you can't[ Parent | Reply to This ] (none / 0) (#36)
by Jeff Foster on Wed Jan 05, 2005 at 01:14:08 PM PDT



[ Parent | Reply to This ]


Right on, Ed![ Parent | Reply to This ] (none / 0) (#46)
by wantobe on Thu Jan 06, 2005 at 02:33:10 AM PDT

Exactly. It's not Valve's fault that you have a computer that is not compatible with playing their game, as long as they state the need for an Internet connection up front (which apparently they do.)

The game probably also requires a pretty decent video card, lots of RAM and a CPU made within the last two years. Is it Valve's fault if your computer doesn't meet these requirements as well? If you don't like it, don't play the game.

Oh, that's right; you can't!

Rob Miles
--
There are 10 kinds of people in the world; those who understand binary and those who don't.
[ Parent | Reply to This ]



Ed?[ Parent | Reply to This ] (none / 0) (#48)
by Jeff Foster on Thu Jan 06, 2005 at 07:51:48 AM PDT

Since Ed does not agree with me and you on this particular point, I'd like to point out that it was Jeff Foster(Ed's son), not Ed, who made the parent comment.

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Parent Post[ Parent | Reply to This ] (none / 0) (#50)
by Ed Foster on Thu Jan 06, 2005 at 11:59:21 AM PDT

I think you're both missing the point. Look at Mr. Townsend's post again. Whatever the fine print on the packaging says about activation, it didn't give him proper notice that he was going to have to jump through all these hoops just to play this game. It's just a very customer-unfriendly way of doing business, and whether it's Valve or Vivendi or both that are at fault is irrelevant from the point of view of the customer who runs afoul of the DRM. -- Ed

[ Parent | Reply to This ]


Ed? Jeff?[ Parent | Reply to This ] (none / 0) (#57)
by wantobe on Fri Jan 07, 2005 at 03:06:30 AM PDT

I apologize for confusing the two of you. I understand your point, Ed, but whether he knew about the hoops or not, it was clearly stated (from what I've read here; I haven't seen the box myself) that at the very least an internet connection would be required. All of the poster's problems stemmed from the fact that he couldn't initially install it on a computer not connected to the internet, which was a stated requirement.

Once installed on the older son's computer, it's reasonable that Valve would not want it also installed on another computer at the same time, or to another online account. In that case, Valve should provide a way to unregister the software from one account and register it to a new account. If they don't provide that, then I am in agreement that Valve is in the wrong on that issue.


Rob Miles
--
There are 10 kinds of people in the world; those who understand binary and those who don't.
[ Parent | Reply to This ]



Steam in Ofline mode does work[ Parent | Reply to This ] (none / 0) (#61)
by Anonymous User on Fri Jan 07, 2005 at 12:51:58 PM PDT

Tony,

I hate to have to say this but your WRONG. Having completed HL2 I know for a fact that the ofline mode will work for the game. If you go to the steam site and check out the FAQ the answer is there. I played may a time in the ofline mode since my wireless card is initialized after stem is started.

I will say it suck you had to do it on dial-up connection though

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yes[ Parent | Reply to This ] (none / 0) (#130)
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